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Dual Avatar - Empowered Mitsu-Jaku →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Fusion Monster Effect Monster |
- | 7 | Warrior | 2000 | 3000 |
"Dual Avatar Feet - Kokoku" + 2 "Dual Avatar" monsters The first time each "Dual Avatar" Fusion Monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn, during your Main Phase: You can return all Spells and Traps your opponent controls to the hand. When a monster effect is activated on your opponent's field while you control 2 or more Fusion Monsters (Quick Effect): You can destroy that monster. You can only use this effect of "Dual Avatar - Empowered Mitsu-Jaku" once per turn. |
|||||
Average Rating Score | 4.6(8) |
- Card Info
- Card Reviews (8 rating scores)
- Decks with Dual Avatar - Empowered Mitsu-Jaku (2 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Dual Avatar - Empowered Mitsu-Jaku" card reviews and rating scores
4.6(8) |
|
0% | (0) | ||
0% | (0) | ||
50% | (4) | ||
50% | (4) | ||
0% | (0) |
戦士族大好き
2023/01/31 18:52
2023/01/31 18:52
(3) destroys, but does not negate the effect, so it may be escaped by sacrifice, or even if destroyed, it may not be a hindrance as a result.
To use this effect, you need observational eyes and judgment to determine the must counter.
It's ironic that even without such an ability, the current Yu-Gi-Oh can easily pop out a card that "negates the activation and destroys it".
At the very least, if he could react to Spell Trap, he would have been able to keep a check on permanent/equipment/field systems.
The activation conditions for two fusions are also rather strict.
As I wrote in 《Dual Avatar - Empowered Kon-Gyo》, please try to make this kind of theme a positive effect, not a shackle, Konami-san.
(2) could have been an triggered immediate effect. Couldn't you at least make it an immediate trigger effect on your turn?
I'm having a hard time understanding why you made it an activation effect limited to the main phase.
If it's the default main activation, and if you have 2 fusions, it will switch to an immediate trigger effect that can be used on the opponent's turn, but I still understand.
His Spell Trap in your own field can't be returned, so you can't do anything wrong.
As for (1), I know that due to Dual Avatar's effect, I can't add effect resistance to him, but I'm not happy with just one battle destruction resistance.
It's effective in terms of using the bounce of Dual Avatar - Empowered Kon-Gyo when you can't exceed the RBI, but it would have been nice to add release resistance or push it one more time.
In general, it's a card that says, "It's okay to give it to you, isn't it?"
If you use it as a material for 《Dual Avatar - Manifested A-Un》, it will have a certain effect, so I'm looking forward to the appearance of EX Deck Fusion.
DEF3000 is a passing score for a large defensive monster.
To use this effect, you need observational eyes and judgment to determine the must counter.
It's ironic that even without such an ability, the current Yu-Gi-Oh can easily pop out a card that "negates the activation and destroys it".
At the very least, if he could react to Spell Trap, he would have been able to keep a check on permanent/equipment/field systems.
The activation conditions for two fusions are also rather strict.
As I wrote in 《Dual Avatar - Empowered Kon-Gyo》, please try to make this kind of theme a positive effect, not a shackle, Konami-san.
(2) could have been an triggered immediate effect. Couldn't you at least make it an immediate trigger effect on your turn?
I'm having a hard time understanding why you made it an activation effect limited to the main phase.
If it's the default main activation, and if you have 2 fusions, it will switch to an immediate trigger effect that can be used on the opponent's turn, but I still understand.
His Spell Trap in your own field can't be returned, so you can't do anything wrong.
As for (1), I know that due to Dual Avatar's effect, I can't add effect resistance to him, but I'm not happy with just one battle destruction resistance.
It's effective in terms of using the bounce of Dual Avatar - Empowered Kon-Gyo when you can't exceed the RBI, but it would have been nice to add release resistance or push it one more time.
In general, it's a card that says, "It's okay to give it to you, isn't it?"
If you use it as a material for 《Dual Avatar - Manifested A-Un》, it will have a certain effect, so I'm looking forward to the appearance of EX Deck Fusion.
DEF3000 is a passing score for a large defensive monster.
京太
2022/09/29 17:52
2022/09/29 17:52
A lot of self-weight that can't be thought of as Surea.
(2) Anyway, please do at least permanent battle destruction resistance and unconditional negate.
BLVO has an overall impression of being self-reliant except for Kit and Kinken.
(2) Anyway, please do at least permanent battle destruction resistance and unconditional negate.
BLVO has an overall impression of being self-reliant except for Kit and Kinken.
kodama
2022/05/16 19:57
2022/05/16 19:57
It's been criticized a lot and I feel like it can't be helped, but it's standard to line up this card and 《Dual Avatar Feet - Armored Un-Gyo》in a pure Dual Avatar's first attack. Although it is unreliable, it is a valuable interfering monster that can be used within the theme, so there is no reason not to rely on it. For a low-stat armory, the battle destruction resistance is useful, and the hurricane effect is also useful because he doesn't have any Dual Avatar monsters that have the effect of touching Spell Trap. But I would have liked a few more points...
It's a pity that it's harder to put out than 《Dual Avatar - Empowered Kon-Gyo》. Kongo has a hand cost such as 《Perfect Sync - A-Un》, 《Keeper of Dragon Magic》with 《Fusion Deployment》(cannot be summoned twice, but can still be summoned), but it has one initial move and is easy to summon. & There is no initial move because it is a combination of cards that can access "Dual Avatar Invitation". In particular, if you use the summoning right on Dual Avatar Fists - Yuhi for a search of Dual Avatar Invitation, it will consume 3 cards in your hand to make a secret, and the consumption will be heavy, and after that it will be quite difficult. I still have to use it in advance
It's a pity that it's harder to put out than 《Dual Avatar - Empowered Kon-Gyo》. Kongo has a hand cost such as 《Perfect Sync - A-Un》, 《Keeper of Dragon Magic》with 《Fusion Deployment》(cannot be summoned twice, but can still be summoned), but it has one initial move and is easy to summon. & There is no initial move because it is a combination of cards that can access "Dual Avatar Invitation". In particular, if you use the summoning right on Dual Avatar Fists - Yuhi for a search of Dual Avatar Invitation, it will consume 3 cards in your hand to make a secret, and the consumption will be heavy, and after that it will be quite difficult. I still have to use it in advance
とき
2020/11/13 13:32
2020/11/13 13:32
I wonder if it's a form in which Kou, not Kumaku, has two pieces of equipment.
Effect that gives Dual Avatar Fusion Monster resistance to battle destruction on turn 1, effect that returns all of the opponent's Spell Traps to the hand, and if there are 2 or more Fusion Monsters on the field, destroys that card when the opponent's monster's effect activates. have an effect.
Regarding the fusion, it takes the form of replacing the bear crab requested by Kongo with a kou. Basically, it will be released for Dual Avatar Invitation. It is thought to be a monster that is conscious of suppressing Kongo, with the effect of granting battle destruction resistance and reacting to the activation of the opponent's monster's effect.
However, his battle destruction resistance is one-time only and unreliable, and his ATK is also low when attacking this card, so be careful. The effect to activate the effect requires two Fusion Monsters, so it is difficult to activate without "Dual Avatar Invitation", and for some reason it is a "Ghost Ogre & Snow Rabbit" format that does not negate the effect, so there is a risk of forcibly breaking through. Moreover, the name is Turn 1.
The effect of bouncing Spell Trap and the effect of this kind of activation effect are not so good. There are various things that I want to differentiate from Kongo, but I can see the feeling of being unreliable.
Effect that gives Dual Avatar Fusion Monster resistance to battle destruction on turn 1, effect that returns all of the opponent's Spell Traps to the hand, and if there are 2 or more Fusion Monsters on the field, destroys that card when the opponent's monster's effect activates. have an effect.
Regarding the fusion, it takes the form of replacing the bear crab requested by Kongo with a kou. Basically, it will be released for Dual Avatar Invitation. It is thought to be a monster that is conscious of suppressing Kongo, with the effect of granting battle destruction resistance and reacting to the activation of the opponent's monster's effect.
However, his battle destruction resistance is one-time only and unreliable, and his ATK is also low when attacking this card, so be careful. The effect to activate the effect requires two Fusion Monsters, so it is difficult to activate without "Dual Avatar Invitation", and for some reason it is a "Ghost Ogre & Snow Rabbit" format that does not negate the effect, so there is a risk of forcibly breaking through. Moreover, the name is Turn 1.
The effect of bouncing Spell Trap and the effect of this kind of activation effect are not so good. There are various things that I want to differentiate from Kongo, but I can see the feeling of being unreliable.
タマーキン(封印)
2020/11/13 12:44
2020/11/13 12:44
I can't help but think that it would have been better if the effect of 2 was at least successful in Special Summon instead of my main phase.
ねこーら
2020/11/08 23:41
2020/11/08 23:41
Comprehensive evaluation: 《Dual Avatar Feet - Kokoku》can be used for fusion material support, and by using it together with 《Dual Avatar Feet - Armored Un-Gyo》, it becomes a solid lineup.
By chaining to the opponent's destruction and searching for "Dual Avatar Feet - Kokoku" with "Fusion Reserve", you can use his Special Summon effect and the effect to summon Dual Avatar Fusion Monster over there as a surprise attack.
Special Summon with 《Fusion Deployment》and search for Dual Avatar Trap cards.
Regarding monster effects, the main one is the destruction effect of (3), and the battle destruction resistance of (1) protects himself and his other Dual Avatar Fusion Monster, destroying the opponent's monster in the process of deployment. to destroy the monsters that are trying to interfere or remove them.
If you line up with 《Dual Avatar Feet - Armored Un-Gyo》, you can negate and scapegoat, making it a difficult formation to attack.
It would be better to use "Dual Avatar Feet - Kokoku" to search for "Dual Avatar Compact" and use "Dual Avatar Invitation" during the opponent's turn to fusion summon.
By chaining to the opponent's destruction and searching for "Dual Avatar Feet - Kokoku" with "Fusion Reserve", you can use his Special Summon effect and the effect to summon Dual Avatar Fusion Monster over there as a surprise attack.
Special Summon with 《Fusion Deployment》and search for Dual Avatar Trap cards.
Regarding monster effects, the main one is the destruction effect of (3), and the battle destruction resistance of (1) protects himself and his other Dual Avatar Fusion Monster, destroying the opponent's monster in the process of deployment. to destroy the monsters that are trying to interfere or remove them.
If you line up with 《Dual Avatar Feet - Armored Un-Gyo》, you can negate and scapegoat, making it a difficult formation to attack.
It would be better to use "Dual Avatar Feet - Kokoku" to search for "Dual Avatar Compact" and use "Dual Avatar Invitation" during the opponent's turn to fusion summon.
宵闇の変態
2020/11/01 21:23
2020/11/01 21:23
It's the long-awaited Koukou-san Nioh mode with the motif of a secret rikishi who forms a pair with Kongo Rikishi, but it's a lot of disappointments, probably because of the strong summoning.
Combat destruction resistance is okay, but Spell Trap removal is a hurricane that can be laughed at even by Meteornis QUA. If it's an activating effect, then destroying it would be a hit... And did you forget to write "negate" for the last effect that counters the opponent's monster effect and destroys it? This is terrible even though there are conditions and the name is turn 1.
It's a disappointing spec that I can't help but think that all of them are deliberately choosing weak texts, but I can appreciate the fact that I was able to recruit Kou by dispatching troops thanks to the dutiful selection of Kou as a fusion material. That being said, his Spell card has a higher priority than the Dual Avatar Trap card, so I think most people will end up recruiting Kumakuri by showing Vajra.
Combat destruction resistance is okay, but Spell Trap removal is a hurricane that can be laughed at even by Meteornis QUA. If it's an activating effect, then destroying it would be a hit... And did you forget to write "negate" for the last effect that counters the opponent's monster effect and destroys it? This is terrible even though there are conditions and the name is turn 1.
It's a disappointing spec that I can't help but think that all of them are deliberately choosing weak texts, but I can appreciate the fact that I was able to recruit Kou by dispatching troops thanks to the dutiful selection of Kou as a fusion material. That being said, his Spell card has a higher priority than the Dual Avatar Trap card, so I think most people will end up recruiting Kumakuri by showing Vajra.
ラーメン
2020/11/01 2:35
2020/11/01 2:35
It's a new fusion of Dual Avatar, but everything is half-finished and there's nothing to be done about it.
Regarding 1, the battle resistance of single 1 these days is a subtle point, even if it's just an apology, so please at least deal with the effect.
Regarding 2, Spell Trap removal is banished at the time of the activation effect, but it's a bounce that doesn't even destroy it in a delicate era.
Regarding 3, being able to negate a monster's effect and destroy it is strong..., eh? Shouldn't it be negate? If it's just a field, at least negate it.
All of the cards are half-baked despite the request for 3 bodies, is it a fate because the summons are too strong?
Regarding 1, the battle resistance of single 1 these days is a subtle point, even if it's just an apology, so please at least deal with the effect.
Regarding 2, Spell Trap removal is banished at the time of the activation effect, but it's a bounce that doesn't even destroy it in a delicate era.
Regarding 3, being able to negate a monster's effect and destroy it is strong..., eh? Shouldn't it be negate? If it's just a field, at least negate it.
All of the cards are half-baked despite the request for 3 bodies, is it a fate because the summons are too strong?
Decks with "Dual Avatar - Empowered Mitsu-Jaku"
* is adopted as a key card.
● 2023-02-28 The latest version: Junyose Dual Avatar
● 2020-10-14 Dual Avatar Floating Ancient World Kai
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
BLAZING VORTEX | BLVO-JP041 | 2020-10-31 | Secret、Super |
Ranking and View Num
Rating Score Rank | 9,539 / 13,210 Cards |
---|---|
View Num | 5,704 |
Others
Japanese card name | 双天将 密迹 |
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